ProppFrexx On-Air (PFOA) Airlite Profile 1
ProppFrexx GPIOClient
Player A (channel 4) basic controls
Start Player A upon activating module 4 (channel on and fader open):STATE_MODULE.4=1
EXEC_COMMAND PLS_CURRENT_PLAY_AEject Player A upon closing the fader from module 4:STATE_FADER.4=0
EXEC_COMMAND PLS_CURRENT_EJECTNOFADE_APause Player A (no fadeout) upon deactivating module 4 On-button:STATE_ON.4=0
EXEC_COMMAND PLS_CURRENT_PAUSENOFADE_A
Player B (channel 5) basic controls
Start Player B upon activating module 5 (channel on and fader open):STATE_MODULE.5=1
EXEC_COMMAND PLS_CURRENT_PLAY_BEject Player B upon closing the fader from module 5:STATE_FADER.5=0
EXEC_COMMAND PLS_CURRENT_EJECTNOFADE_BPause Player B (no fadeout) upon deactivating module 5 On-button:STATE_ON.5=0
EXEC_COMMAND PLS_CURRENT_PAUSENOFADE_B
Player A (channel 4) Cue/PFL features
Start PFL for player A upon activating module 4 Cue-button:
STATE_CUE.4=1
PLS_CURRENT_PLAYER_A_PFLStop PFL for player A upon deactivating module 4 Cue-button:STATE_CUE.4=0
PLS_CURRENT_PFL_STOP
Player B (channel 5) Cue/PFL features
Start PFL for player B upon activating module 5 Cue-button:
STATE_CUE.5=1
PLS_CURRENT_PLAYER_B_PFLStop PFL for player B upon deactivating module 5 Cue-button:STATE_CUE.5=0
PLS_CURRENT_PFL_STOP
Quick Monitor Player (channel 6) QMP features
The Quick Monitor Player is started by the keyboard spacebar and can be stopped by deactivating the Cue-button for our dedicated PFL channel (6).
Additionally, upon deactivating channel 6 PFL, we would like to close the PFL player and disable the Cue feature for all channels.
Stop QMP upon deactivating module 6 Cue-button:STATE_CUE.6=0
QUICKMONITOR_STOP
PFL_CLOSE
EXEC_SEND_DRAIRLITE_REMOTECUE 4|0
EXEC_SEND_DRAIRLITE_REMOTECUE 5|0
EXEC_SEND_DRAIRLITE_REMOTECUE 7|0
Standby Players 1–8 (channel 7) basic controls
The Standby Players can be started and paused by the left row of control buttons labeled ‘A’ on the Airlite.
Start or pause (no fadeout) Standby Player 1 upon pressing switch 1:CTRL_SWITCH.1=1
STANDBY_PLAYPAUSENOFADE 1Start or pause (no fadeout) Standby Player 2 upon pressing switch 2:CTRL_SWITCH.2=1
STANDBY_PLAYPAUSENOFADE 2Repeat for players and switches 3 through 8:CTRL_SWITCH.[3/4/5/6/7/8]=1
STANDBY_PLAYPAUSENOFADE [3/4/5/6/7/8]
Standby Players 1–8 (channel 7) Cue/PFL and ‘arming’ features
The right row of control buttons on the Airlite is used to pre-listen to Standby Players and also to change the color of the play/pause button in the left row. By changing the color to ‘red’ the player is easily distinguisable as ‘armed’ and ready to go.
PFL Standby Player 1. Change switch color 1 to red ('armed') and change switch color 9 to red ('PFL-ing') upon pressing switch 9:CTRL_SWITCH.9=1
STANDBY_PFL 1
EXEC_SEND_DRAIRLITE_SETLED 9|1
EXEC_SEND_DRAIRLITE_SETLED 1|1PFL Standby Player 2. Change switch color 2 to red ('armed') and change switch color 10 to red ('PFL-ing') upon pressing switch 10:CTRL_SWITCH.10=1
STANDBY_PFL 2
EXEC_SEND_DRAIRLITE_SETLED 10|1
EXEC_SEND_DRAIRLITE_SETLED 2|1Repeat for players and switches 3 through 8 and switches 11 through 16:CTRL_SWITCH.[11/12/13/14/15/16]=1
STANDBY_PFL STANDBY_PFL [3/4/5/6/7/8]
EXEC_SEND_DRAIRLITE_SETLED [11/12/13/14/15/16]|1
EXEC_SEND_DRAIRLITE_SETLED [3/4/5/6/7/8]|1
Dearming and rewinding Standby Players 1–8 (channel 7)
Rewind all Standby Players:STATE_FADER.7=0
STANDBY_REWIND 1
STANDBY_REWIND 2
STANDBY_REWIND 3
STANDBY_REWIND 4
STANDBY_REWIND 5
STANDBY_REWIND 6
STANDBY_REWIND 7
STANDBY_REWIND 8
ProppFrexx Events/Commands
Application
Turn off the lights for the 16 control buttons when starting POFA:OnStartup
EXEC_SEND_DRAIRLITE_SETLED 256|0
Playlist
Have On-button for channel 4/5 blinking (slowly) when track is ending:OnTimeCode
EXEC_COMMAND2 ${cplplayerisendinga}|Equals(1)|EXEC_SEND_DRAIRLITE_SETTRACKSTATE 4|1
EXEC_COMMAND2 ${cplplayerisendingb}|Equals(1)|EXEC_SEND_DRAIRLITE_SETTRACKSTATE 5|1Turn off the lights for the 16 control buttons upon activating AutoPlay:OnAutoPlayON
EXEC_SEND_DRAIRLITE_SETLED 256|0Activate channel 4 upon starting player A:OnDJAPlay
EXEC_SEND_DRAIRLITE_REMOTEON 4|1Deactivate channel 4 and track state upon stopping player A:OnDJAStop
EXEC_SEND_DRAIRLITE_REMOTEON 4|0
EXEC_SEND_DRAIRLITE_SETTRACKSTATE 4|0Activate channel 5 upon starting player B:OnDJBPlay
EXEC_SEND_DRAIRLITE_REMOTEON 5|1Deactivate channel 5 and track state upon stopping player B:OnDJBStop
EXEC_SEND_DRAIRLITE_REMOTEON 5|0
EXEC_SEND_DRAIRLITE_SETTRACKSTATE 5|0
PFL
Turn off the lights for row B upon closing the PFL player:OnPFLHide
EXEC_SEND_DRAIRLITE_SETLED 9|0
EXEC_SEND_DRAIRLITE_SETLED 10|0
EXEC_SEND_DRAIRLITE_SETLED 11|0
EXEC_SEND_DRAIRLITE_SETLED 12|0
EXEC_SEND_DRAIRLITE_SETLED 13|0
EXEC_SEND_DRAIRLITE_SETLED 14|0
EXEC_SEND_DRAIRLITE_SETLED 15|0
EXEC_SEND_DRAIRLITE_SETLED 16|0Activate channel 6 cue upon opening the PFL player:OnPFLOn
EXEC_SEND_DRAIRLITE_REMOTECUE 6|1Deactivate channel 6 cue upon closing the PFL player:OnPFLOff
EXEC_SEND_DRAIRLITE_REMOTECUE 6|0
Scheduler
Activate channel 7 upon starting an overlay:OnOverlayPlayed
EXEC_SEND_DRAIRLITE_REMOTEON 7|1Deactivate channel 7 upon stopping an overlay:OnOverlayStopped
EXEC_SEND_DRAIRLITE_REMOTEON 7|0
Others
Activate channel 6 upon starting a Standby Player and change control button light color to green for active player:OnStandbyPlay
EXEC_SEND_DRAIRLITE_REMOTEON 7|1
EXEC_SEND_DRAIRLITE_SETLED ${playername}|2Change control button light color to Off upon Pausing a Standby Player:OnStandbyPause
EXEC_SEND_DRAIRLITE_SETLED ${playername}|0